

Like every beat-em-up, some of the enemies are obese guys, and sometimes their overwhelming weight will cause them to crash their hoverboards before they can enter the fray. Many foes fly onto the battlefield on hoverboards or floating mechanical balloons, but occasionally you’ll find some being delivered by a small squadron of birds. In the sewers, you can find a bad guy scribbling on the wall with graffiti, designing the Banpresto logo. Later in a cafe, you can see some bad guys conversing in background, ignoring of chaos happening around them, until you defeat a few enemies, realize that they’ve been slacking, and hop into the scenery. If you pay attention, you’ll find that the heroes bust a whole through the wall to enter this room, when there’s a perfectly capable door that opens up right to them. In the first level, you find a group of enemies setting up a card pyramid before the heroes burst in, unfortunately tumbling their creation. There’s also an extraordinary amount of detail poured into each stage too, equivalent to the sort of 2D love found in titles from Konami, Treasure or SNK. There are different levels to choose from too – the first, fifth and sixth are set in stone, but there are completely different levels to be played for the second, third and fourth, making for an extremely meaty, heavily replayable game. There’s an amusement park, but it’s based off of Gulliver’s Travels, so you get to destroy small-scale models of gigantic buildings. When you go through the mall, you get to witness the bizarre fashions worn by the civilians of the city. The levels are exemplary in the way that they flesh out the game world. The final boss is a multi-stage affair, a gigantic mass of flesh, metal and bone that hangs out from the oozing wall. One of the enemies is named Fag: The Ersatzman (the offensive name was probably unintentional), a super hero parody, whose background is supplied via a holographic projector. The first level boss is an absurdly muscled female – even more over-the-top than Tulks – who twists her torso like a screw and throws a temper tantrum when you beat her. There are the usual generic thugs, robots and fat guys, but there are also thick, abnormally busty girls in tight dresses, walking bug creatures, and mutated reptiles with abnormally large alligator heads.

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The diverse and outlandish cast are matched by an equally unique series of enemies. He attacks with everything from his tongue, to a secret tusk in his arm, to killer flies that are shot from his scales. Skullbyule takes on that role, being a huge mutant dinosaur man. With Zeldia having transformed into a fast, bird creature, there was a hole to be filled for hulking behemoths. The mechanics are mostly the same, though the action is speedier, and it’s one of the few beat-em-ups with vertical dashing, allowing you to somersault quickly upwards and downwards.Īs far as the characters, there are many returning faces from Denjin Makai, although they’ve been given an assortment of makeovers and upgrades. However, if you do a special move with a lower power gauge, you’ll get an “Overcharge” warning, which refills the gauge at the expense of one life bar.

The special attacks still have their own power gauge, with replenishes automatically. It’s also one of the few games of its types to have an on-screen combo counter, though the enemy health bars, outside of the bosses, have been removed. While many beat-em-ups have dashing attacks, the characters in Guardians walk forward automatically with combos, which makes attacking multiple enemies much easier. There are still weapons to find, in the form of swords, bars and bombs, but your characters already have a huge arsenal that they seem redundant. This special button is used in conjunction with the standard attack and jump buttons to pull off the desperation moves. While the original Denjin Makai only used two buttons, Guardians uses three, with one solely devoted to a major powerful attack, which is usually some kind of projectile. Each has four slightly different combo strings, depending on what direction you’re holding the joystick, and each still has a number of special moves, which are helpfully indicated on the character select screen. There are eight playable characters now, which may in fact be some kind of record. It takes all of the elements of its predecessor, speeds up the gameplay, enhances the graphics, and kicks everything up to extraordinary levels. The name change probably occurred since Makai is no longer a playable character. Though the title screen indicates the name Guardians, various logos in the game feature the subtitle Denjin Makai II.
